| Gibsonville Field Day 2005
8:20-12:00 —— Stations
12:00-1:00 —— Lunch and break time
1:00-2:00 —— Afternoon
entertainment, K-5 auditorium (classes will be called by grade
level)
2:00 —— Prepare to go
home
Stations
Stations will begin
8:20 please report to starting stations at this time. Each station will
last between 9 and 10 minutes. Classes will rotate on the sound of the
air horn. Students must stay with their groups so they can rotate with
ease with their classes. You may want to vary methods uses to facilitate
turns, reward good listeners, girls or boys first, or alphabetical order
etc... Please help out with these stations to make sure all equipment
is returned and taken care of. We have tried to place volunteers at each
station to help with all activities. Station Details
Rotations
You are responsible for the station you are
at. Please make sure that the station is cleaned up and ready for the
next group when they arrive. You are assigned a station to begin at on
the following page. Start at this number station and rotate through in
order. For example if you start at # 18 proceed to 19, 20, 21, 22, 23,1,
2 ,3 and so on. There are only 23 stations. It is very important that
you do not skip and stay on schedule.
Lunch
At lunch time, an adult (teacher,
assistant, or parent) may come to the cafeteria to pick up your lunches.
Boxes will be labeled with the teacher's name. Your classes may
eat any place you prefer. (
All classes are responsible for their trash!!!!)
Starting Stations
Neo#l
Treece#2
Willis#3
Lacey#4
Farr #5
Mclntyre #6
OPEN #7
Manning #8 This is a break station so your class can begin at 8:30 after the
first rotation
at #9
Bowery #9
Reilly #10
Brady#ll
Martin #12
Fox #13
Joerger#14
Haden #15
Carrol #16
Mobley-l/2 Smith #17
Reece-Chrisman - l/2 Smith #18
Osborne #19
Steen #20
Craver #21
Shinn #22
Williams #23
FIELD DAY
2005
Stations 1 - 23
View
Brad's Map
- Flying Saucers - Frisbees can be tossed between partners, try
to keep them away from the woods
- Playground Equipment - Have a relaxing time playing on our
playground
- Jump the creek - Find out who our future track and field stars
are as students jump distance will be increased if a students falls
in the creek they are out
- Project Fit America® - Let students get their workout
on PFA. Only one person on a piece of equipment at a time remember
this is not a playground its a fitness course. Let students choose
what workout they want to do. K-l teachers students will need extra
help at some activities.
- 40 yard dash - have students pair up, each pair will
race the winner walks back to the starting line and will race another
winner this continues until we have class winner.
- Soak it Up - Water sponge relay. Divide the class into 3 teams. †he
first erson runs to the bucket filled with water and soaks their
sponge, runs back to their team and passes the sponge over their heads
to last person in the group. That student squeezes the sponge out into
a smaller bucket and then runs back to soak the sponge again. The race
continues until the small bucket begins to overflow or time is called
and the water is checked to see who has the most.
- Snow Cones - Try a snow cone from our PTA.
- Chillin out - take a break and enjoy your treat.
- Artistic Creation - Students create their works of art on
the bus driveway
- Scooting around town - scooter relays
- Basketball - Shoot Dribble and Pass at this station
- Hot Feet - Try out your jump rope skills we all used during
Jump Rope for Heart. Kinders and first grade race to see who can make
all the letters in the alphabet with their rope before time is up.
- Hollywood - divide students into 3 teams they must run to
the clothes provided put on at least 2 pieces run back and change out
quickly with a teammate. First line to finish all this dressing wins
- Bag it - 4 groups compete in a old time sack race.
- Water Balloons - Stand facing partner about 5 feet apart from
each other. Students begin tossing, the last group without a popped
balloon is the winners. Each class should have enough balloons for
each group to go twice.
- Cross the Nile - Students will be put into groups of 5 and
cross the river without falling in. Good group cooperation is the key
to success.
- Softball Toss - Students form a line and receive a ball to
throw. The distance will be marked by a cone if someone throws a greater
distance the cone will move to set the new mark. Who has the best arm?
- Parachute - a PE favorite try out some different chute activities
just make sure you are a good listener.
- Shooting Star - Students try toscore a goal from different
distances using their soccer skills.
- Javelin Thrown - Divide students into 4 lines. Have the first
person in line throw for distance. The farthest distance should be
marked with a cone the rest of the students will throw. IF the distance
is increased then the cone will be moved.
- Golf Ball Egg Race - Divide students into 4 equal teams, balance
your golf ball on a spoon with one hand only. race to the half way
mark and back. If the ball drops you must start over. first team the
finish wins
- Scoop distance toss - 5 Students will toss a ball for distance
using a scoop the winner will stay in the game while the others are
eliminated find out who your class scoop champ is.
- Hang it up- divide students into 2 teams. Walk to the
clothes line and remove the clothes from the line walk back put it
in the wash, ring it out and hang it back up on the line. First team
to complete their wash wins. Any running in this station will disqualify your team!!!!
***The First Aid Station can be found under the big trees between
the art room and the track***
1st annual 4th & 5th grade
KICKBALL TOURNAMENT
Field Day 2005 RULES
- All games will last 14 minutes and will be timed
- A coin flip will decide home and visitors, IS your coach/teacher
wins the flip pick visitors it will be to your advantage to kick. first
because of the time limit
- 2 outs per inning instead of the normal 3 to
speed up play
- Your class must have 15 or more players to participate)
the teams will kick boy, girl, boy, girl. The players that chose not
to participate must be cheer leaders for your team.
- Kicking teams must be behind the backstop and
must not climb on the fence.
- Please pick a pitcher that can pitch well and
can throw a straight pitch.
- Any poor sportsmanship, arguing calls etc. will result
in an ejection from the game and a suspension of the next game if
your team wins.
- Ways to get runners out, catch a fly ball, throw and
hit the runner with the ball below the shoulder, tag a base for a
force out. 2 fouls kicked in a row will result in an out, as well as
kicking out of order.
- If your team is not playing have them sit on
the grass on the other side of the track down the 1st and 3rd baselines.
Encourage them to cheer their friend on. Please make sure they are
not making fun of anyone that might be playing.
If you have any questions see Coach White, I am giving
you this early so your teams can practice using these rules!!
Thanks, Coach
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